This unit focused entirely on higher order thinking
skills HOTS). The reading assignments
and video presentations assisted me in reflecting on how important it is for an instructional
designer to develop skills to incorporate HOTS in online instructional design. The six levels of cognitive learning from
Bloom’s Taxonomy were central themes throughout each of the models. For example, knowledge, comprehension,
application, analysis, synthesis, and evaluation were key similarities of each
model.
The authors of the Problem
Based Learning (PBL) model suggest that learners build on prior knowledge
to aid in the analysis of problem solving.
Self-direction, evaluation, reasoning and small group interaction was
central in this model. Coaching
techniques from the facilitator is also emphasized as an effective method to
assist the learner in the formation of the problem. PBL has a greater emphasis on interaction and
using systematic techniques to approach a problem, such as rules of thumb and
visual thinking. Particularly
interesting to me was Schoenfeld’s Method
of Teaching Math Problem Solving (SMTMPS) because I could have learned to
enjoy math if this method was presented to me earlier in my formative
years.
Casada, Trivette, and Wilson’s Guided Design (GD) model emphasized the importance of using small
groups in this sequential process because of the importance of community
building. The idea is to have the
learner focus on the decision-making process rather than the outcome. They suggest this method is conducive to
helping the learner build on a foundation they will ultimately use to solve real-life
problems in the working world.
Ryan, Koschman, Haller, Mills, Johnson, Smith, and Blocher
emphasized a self-directed learning approach in the Cooperative Learning model (CLM).
Throughout each article, the authors conveyed the importance of
designing instruction to utilize student to student and student to expert
interaction. Their common theme was the
emphasis on participant interaction. The
similarities between the CLM and the GD models are problem formulation,
participant involvement (interactivity), reflection or evaluation of the
alternatives to reach a desired goal. The
similarity of CLM and PBL is the self-directed approach. Small groups are used to provide a means for
scaffolding and learning from each other.
I believe the differences in the CLM and GD models related to individual
accountability. CLM authors suggest it
encourages positive and social interdependency.
The use of a facilitator to help minimize role imbalances was another
distinction of the CLM that was not emphasized in the GD process. In his article on CLM, Blocher expanded his
views to include synchronous and asynchronous communication systems as well as
learner to learner, learner to instructor, and learner to content interactions.
The Situated Learning
Environment and Cognitive Apprenticeship model (SLE/CA) share common
foundations with the PBL and the CLM models.
Each emphasized modeling and coaching techniques to ultimately allow the
facilitator to fade out of the process. This
model encourages autonomy and allows the learner to compare his or her own
performance to the expert’s—in this case, the instructor. The GD and SLE/CA were the only models in
which the facilitator was viewed as the expert in learner interactions.
All of the models focused on using small groups of learners
to form a conceptual framework for the particular task. Of the four models in this unit, I believe SLE/CA
is most closely related to the principles of Bloom’s Taxonomy because it mimicked the six levels
of cognitive thinking best. However, student
to student learning interaction is the highlight of each model. I believe learners relate much better to each
other when the learning is interactive rather than one way, as Haller
suggests.
My initial reaction to this unit's literature is the
re-emphasis on designing instructional design models and how important it is to be aware of
factors such as a learner’s belief system and control strategies. These factors are believed to have an effect
on the learner’s thought processes.
Some noted barriers in each model are some of the challenges
that Haller discussed, such as differences in a learner’s knowledge level,
power, social status, situational role, gender, interpretive framework, and
other social factors. Another noted barrier
was the omission of any consideration for designing the instruction to
incorporate ADA compliant strategies.
I saw many benefits for the learner if barriers are
minimized. For instance, collaboration versus
competitiveness and guiding the learner’s thought process to acknowledge that
it is alright to fail at the first attempt.
I would incorporate either of the models depending on the pedagogical strategies
that will best meet the needs of the learner.
However, the model I could easily adopt is the CLM because it is based
on self-direction and more use of student to student interaction.
The web-based tools I would consider using in the design is,
(1) Adobe Connect as a pilot because it is all Flash. The functionality of this software is ideal
in setting up breakout groups and using presentations that don’t require
rendering or uploading content versus using Camtasia. Adobe Connect is also simple to navigate and
cost-effective when used campus-wide.
Secondly, I would use Blackboard because it has equal functionalities as
Adobe Connect and is widely used in higher education. Several web tools were identified in the
video presentations in which I would also incorporate in the instructional
design process, such as CMap, Diigo and Videopad. I believe these tools could be used
effectively in a web-based module.
Wiggio and Big Blue Button are other open source web tools that I would
consider using in the instructional design.